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LOOP AND SOUND EFFECTS LIBRARY‌

The loop library contains a number of song kits and sound effects for royalty-free use within your own projects! Feel free to mix, loop, and edit them to your heart’s content.

The Library Tab includes categories and an easy-to-use search function that filter which sounds are currently displayed. This makes light work of navigating Mixcraft’s vast sound library.

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LIBRARY

Library is the top layer of Mixcraft’s sound hierarchy, with the following four choices:

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All

Mixcraft displays all included and user sounds.

Loops

Only musical and rhythmic loops are displayed.

Sound Effects

Only sound effects are shown. These are “non-music” sounds and usually don’t loop in a rhythmic fashion. (Of course you can use them in your music!)

Imported

Any user or third-party sounds added to Mixcraft’s library.

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SORT BY

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The Sort By drop-down menus allows filtering of sounds by category. Choose from the following:

Tempo Name

Key Song Kit

Style Date

Instrument Imported Date

The list beneath changes dependent upon the currently selected Sort By category. The large sound list to the right will display all sounds meeting the current Library and Sort By criteria. Remember that selecting Library>All will list everything, so we recommend setting filters to simplifying finding the right sound.

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AUDITION SOUNDS

Click the small green triangular Play button next to a sound to audition it. If the project is currently playing, Mixcraft automatically beat matches the previewed library sound to the current tempo.

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ADDING SOUNDS

Add the last selected sound by clicking the blue + Add Sound button or drag the sound onto an audio track.

CTRL key – hold down the CTRL key to select specific sounds.

SHIFT key – hold down the SHIFT key to select all sounds from the previous selection to the recently clicked sound.

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SEARCHING

Searching lets you quickly locate specific sounds in the currently selected category and library. You can search using multiple terms and excluding certain words. Search terms display in yellow.

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For example, if you searched “Drums” and there were too many results, you could change the search to “Drums Snare.”

If you didn’t want to see a specific type of drum, you can add the exclusion “-” sign. “Drums -Snare” would show all drum sounds without the word “Snare” in it.

To delete/erase the current search term, either remove it or click the X button next to the Search box.

After a search is performed, Mixcraft displays how many items matched the search query.

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SORTING & COLUMNS

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Sounds can be sorted by clicking on the column headers. To sort the column in descending order, click the column a second time. The following columns are available:

Name

Instrument

Imported Date

Tempo

Style

Length

Is Loop?

Song Kit

File Source

#Bars

Author

File Location

Signature

Keywords

Database

Key

Date

Sound ID

You’ll notice that all of these columns aren’t visible in the sound list by default. To customize which columns are visible, right-click on a column header or right-click on the sound view, choose Show Columns, and check or uncheck the desired columns.

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To resize the width of columns, move the mouse over the black separator lines. The cursor will turn into a left/right arrow; click and drag to resize column width. Double-clicking the black separator bar automatically resizes the column to fit the largest text in the column.

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DOWNLOADING SOUNDS

One great Mixcraft feature is that all the loop library sounds are downloaded on demand from our servers. If you click the play or add icon, and the sound does not yet exist on your computer, Mixcraft immediately downloads it from the Internet. (You’ll, of course, need to be online to receive new sounds, so don’t blame us if you didn’t pay your pesky ISP!)

If you are having download problems, try switching your default download server with the drop-down menu in Preferences>Library>Loop Library Download in the Main Window menus.

To download more than one sound at a time, right-click on the library and choose Download All In View. This will download all sounds in the current view. To cancel all downloads, right-click and select Cancel Downloads.

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OPEN CONTAINING FOLDER

For access to the actual sound file on your hard drive, right-click the sound and choose

Open Containing Folder to view it in its Windows Explorer directory.

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ADDING SOUNDS TO THE MIXCRAFT LIBRARY

Sounds can be imported from your local hard drive, network locations, or loop CDs. You can also import sounds from the workspace. Supported file formats include AIF, MP3, OGG, WMA, and WAV.

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IMPORTING FROM HARD DRIVE AND CDS

Sounds can be imported from a hard drive or loop CDs. To import sounds, click the

+Import... button on the Library tab toolbar. This opens the Import To Library window.

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Import From

Specifies the directory to import from. Type its name or click the Browse... button to choose a folder.

Import To

Choose or type in the library name to import to. To create a new library, type in a name.

Import Length – Choose from criteria and a length in minutes. Choose a length in the drop-down menu to the right.

Import All Sounds

Import Sounds More Than (x minutes)

Import Sounds Less Than (x minutes)

File Types

This specifies which file types are to be imported.

AIF

MP3

OGG

WAV

WMA

Default Song Kit

Select or type in a name for a song kit if the imported sounds are to be associated with a specific Song Kit. This can be easily edited later if need be.

Guess

If Mixcraft sees certain keywords within the file name, checking Guess criteria checkboxes will help Mixcraft to automatically assign attributes. These are helpful when searching for sounds in the Library Tab.

Style – If a keyword is found in the file called “lib-styles-for-import.txt” this will be considered its style. For example, if a file has the word “Rock” in it, Mixcraft will set the sound’s style to Rock.

Tempo – If a number in the range of 40-240 is found, Mixcraft will assume that this is the tempo.

Key – If a key is found by itself, such as “Rock-G,” Mixcraft will assume that “G” is the key of the sound.

Instrument – If a keyword is found in the file called “lib-insts-for-import.txt”, Mixcraft will consider that word to be its instrument. For example, if a file has the word “piano” in it, Mixcraft will set the sound’s instrument to “Piano.”

Copy sounds to library folder

This creates a copy of the sound on the local hard drive under the folder

%programdata%\Acoustica\Mixcraft\UserLibrarySounds\. If importing from a CD, this option is on by default and cannot be turned off.

Preserve folder structure when copying

If this is checked, then the folders that contain the imported sounds will be mirrored in the %programdata%\Acoustica\Mixcraft\UserLibrarySounds\ folder

if you are using the Copy sounds to library folder option. For example, if a sound is found at C:\folder one\sub folder two\, then it will add the sound to

%programdata%\Acoustica\Mixcraft\UserLibrarySounds\LibName\folder one\sub folder two\. If this is off, it will place all the imported sounds at the base level in the user library directory.

Import

This begins the import. While an import is happening, you are free to edit sounds or use Mixcraft without interruption.

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IMPORTING VIA DRAG AND DROP

To add a single audio file or folder, drag the files and/or folders into the Library window from Windows Explorer. After dragging them in, the import window appears. Choose a library, select the import options, choose a default song kit, and click the Import button.

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Import To

Choose or type in the library name to import to. To create a new library, type in a name.

Guess

If Mixcraft sees certain keywords within the file name, checking Guess criteria checkboxes will help Mixcraft to automatically assign attributes. These are helpful when searching for sounds in the Library tab.

Style – If a keyword is found in the file called “lib-styles-for-import.txt” this will be considered its style. For example, if a file has the word “Rock” in it, Mixcraft will set the sound’s style to Rock.

Tempo – If a number in the range of 40-240 is found, Mixcraft will assume that this is the tempo.

Key – If a key is found by itself, such as “Rock-G”, Mixcraft will assume that “G” is the key of the sound.

Instrument – If a keyword is found in the file called “lib-insts-for-import.txt”, Mixcraft will consider that word to be its instrument. For example, if a file has the word “piano” in it, Mixcraft will set the sound’s instrument to “Piano.”

Default Song Kit

Select or type in a name for a song kit if the imported sounds are to be associated with a specific Song Kit. This can be easily edited later if need be.

Copy sounds to library folder

This creates a copy of the sound on the local hard drive under the folder

%programdata%\Acoustica\Mixcraft\UserLibrarySounds\. If importing from a CD, this option is on by default and cannot be turned off.

Preserve folder structure when copying

If this is checked, then the folders that contain the imported sounds will be mirrored in the %programdata%\Acoustica\Mixcraft\UserLibrarySounds\ folder

if you are using the Copy sounds to library folder option. For example, if a sound is found at C:\folder one\sub folder two\, then it will add the sound to

%programdata%\Acoustica\Mixcraft\UserLibrarySounds\LibName\folder one\sub folder two\. If this is off, it will place all the imported sounds at the base level in the user library directory.

Import

This starts the import. While an import is happening, you are free to edit sounds or use Mixcraft without interruption.

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IMPORTING SOUNDS FROM THE CURRENT PROJECT

Any recording or sound in the current project can be added to the library. Right-click on an audio clip in the project and select Add To Library. This opens the following dialog:

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This works much the same as the prior import options but allows saving of sounds with plug-in effects and clip envelope parameters.

Import To

Choose or type in the library name to import to. To create a new library, type in a name.

Default Song Kit

Select or type in a name for a song kit if the imported sounds are to be associated with a specific Song Kit. This can be easily edited later if need be.

Apply track effects when adding to library

Track effects will be applied to the final library sound.

Apply clip envelope when adding to library

Clip envelope adjustments will be applied to the final library sound.

Add

This starts the import. While an import is happening, you are free to edit sounds or use Mixcraft without interruption.

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DELETING SOUNDS

Simply select the sound or sounds. Right-click and select Delete or press the DELETE button on the keyboard. Mixcraft’s built-in sound library sounds cannot be deleted.

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EDIT SOUND DATA

The sound library features editable parameters to assist with organization. “Meta” info including keywords, tempos, keys, and time signatures can be attached to sound files.

To modify sound info, click Edit Library in the Library tab toolbar. Editable sounds and loops will have a pencil icon next to them. To edit a field, click it, and type in a new name or tempo. Mixcraft will auto-suggest based on previous entries and values.

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To move the cursor, use the arrow keys. Press ENTER to start editing a field. Standard copy (CTRL+C) and paste (CTRL+V) commands can be used for text. Click Stop Editing when done.

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LIBRARY FILE FORMAT (ADVANCED)

User library files are stored in %programdata%\Acoustica\Mixcraft\UserLibrarySounds\

as .mldb files. Mixcraft reads all .mldb files stored in this folder upon launch.

These files may be edited. To edit a .mldb file, copy it, rename the copy, and make edits to the newly copied version. If you’re not technically inclined, we recommend editing the library using Mixcraft as the “front end” as described in the preceding section.

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LIBRARY MLDB FILE FORMAT

This file a standard .CSV file, aka a comma delimited spreadsheet. Each text field is quote (“) delimited. Each column is comma (,) delimited.

You can view the MLDB file in MS Excel, OpenOffice.org, or Google docs. Be sure to choose the Separated by Comma option with a text delimiter of a quote (“). You may need to change the file extension to .CSV prior to editing.

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MLDB FIELDS

MLDB files contain a number of columns:

Field Name

Description

Valid Values

Genre

This is the genre

"Rock", "Jazz", etc.

Style

This is equivalent to the Song Kit

"Blues Shuffle",

"Death Metal Polka", etc.

Final Loop File Name

The displayed loop name

"My Loop"

Instrument

Type of musical instrument

"Vocal", "Bass", "Guitar", etc.

Keywords

This helps it pop up in the search results

Anything

IsLoop

A field to let the software know if it is a loop

"Y" or null

Number of Bars

The length of the sound in bars

null, 1 or greater

Has Key (Y/N)

Denotes if the sound has a key.

For example, drum sounds do not normally have a key

"Y" or "N"

Key (# for sharp)

The key, if applicable. The key should only be a A-G with an optional # for a sharp

"A-G" with an optional "#"

IsMajor (Y/N)

Is the loop a major key?

"Y" or null for no.

Time Signature Numerator

If the sound has a time signature, this is the numerator or top portion.

null, 2 or greater

Time Signature Denominator

If the sound has a time signature, this is the denominator or bottom portion.

null, or a power of 2 >= 2, ie: 2, 4, 8, 16, etc...

Comments

Field for making notes.

text of your choice

Artist

The name of the musician, creator, composer, etc.

John John Smallberries the great, or whatever you want.

URL

This is the URL of the artist's web page.

A valid web page/address

Acoustica Sound ID

This is a special sound ID used internally for Mixcraft

projects. It is a way of allowing projects saved on any computer to be loaded up without any problems.

Tempo

The tempo of the loop if applicable.

null or valid tempo such as 120 or 141.23

Date

The date that the loop/sound was created/added.

A valid date such as 01/03/12 or mm/dd/yy format, where dd=the day, mm=month and yy=year

FilePath

The path to the file. If the path is relative to the

library folder, you can use the variable %LIBRARY% before any. filepath. The

%LIBRARY% variable maps to

%programdata%\Acoustica\ Mixcraft\

Costs Money

Not Used

Not Used

Imported Date

The day and time when the sound was imported.

A valid date time such as mm/dd/yyyy hh:mm:ss where mm=month, dd=day, yyyy=4 digit year, hh=hour in 24 format, mm=minute

and ss=second.

Length

The length of the sound in milliseconds.

null or the number of milliseconds. For example, 2 seconds = 2000 milliseconds.

Source

The place that the file was imported from. If it was a CD, a unique identifier will be at the start. In this way, it does not copy the same sounds from the CD more than once.

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